Yes, the 1.0 release, as we mention in the App Store profile, is a technology preview designed to showcase our new Granular Antigravity Engine and gather ideas from our customers on where to take the app next. We used that approach with our Looptastic app, adding significant new capabilities via free updates.
In the case of Sound Warp, the interface and sound were so exotic that we purposely released the 1.0 version with a small, approachable set of features and a low price (free for a few days, now $1.99). You can be assured that we'll follow our track record with Looptastic and add more free features in response to what customers want. I'm playing with the beta of the next version now.
One of the chief uses of Sound Warp is creating textures for movie scores and ambient music. It's also a quick way to create ear-catching sound effects. Educators can even use it like an aural microscope to peer inside sounds with their students.
Incidentally, the fanciful name Granular Antigravity Engine refers to the way we've mapped the iPhone's orientation sensor to control granular-synthesis processing of pitch and time, but we also hope it encourages people to think beyond traditional boundaries when exploring sound.
The Granular Antigravity Engine also powers the new Bravo Gustavo app we did in partnership with Hello Design and the LA Philharmonic. That should give a sense of the possibilities.
Sound Trends Consultant
So that's great news for Sound Warp, and I even better if you got the app for free.
Sound Warp at the app store